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API SPEC 7-1: Rotary Drill Stem Elements

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API SPEC 7-1: Rotary Drill Stem Elements: Errata 2

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API RP 13B-2: Field Testing Oil-based Drilling Fluids: Errata 1

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API TR 2WSIM: Weathervaning System Integrity Management

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ISO 14496:2000

ISO 14496:2000 Information technology – Coding of audio-visual objects – Part 6: Delivery Multimedia Integration Framework (DMIF)

CDN $390.00

SKU: 63065aa49a9a Category:

Description

This part of ISO/IEC 14496 specifies the Delivery Layer of ISO/IEC 14496, which allows applications to

transparently access and view multimedia streams whether the source of the streams is located on an interactive

remote end-system, the streams are available on broadcast media or they are on storage media.

In this part of ISO/IEC 14496, the following aspects are covered:

DMIF communication architecture

DMIF-Application Interface (DAI) definition

URL semantic to locate and make available the multimedia streams

DMIF Default Signalling Protocol (DDSP) for remote interactive scenarios, and its related variations using existing

native network signaling protocols

Information flows for player access to streams on remote interactive end-systems, from broadcast media or from

storage media

Edition

2

Published Date

2000-12-21

Status

PUBLISHED

Pages

133

Language Detail Icon

English

Format Secure Icon

Secure PDF

Abstract

This part of ISO/IEC 14496 specifies the Delivery Layer of ISO/IEC 14496, which allows applications to

transparently access and view multimedia streams whether the source of the streams is located on an interactive

remote end-system, the streams are available on broadcast media or they are on storage media.

In this part of ISO/IEC 14496, the following aspects are covered:

DMIF communication architecture

DMIF-Application Interface (DAI) definition

URL semantic to locate and make available the multimedia streams

DMIF Default Signalling Protocol (DDSP) for remote interactive scenarios, and its related variations using existing

native network signaling protocols

Information flows for player access to streams on remote interactive end-systems, from broadcast media or from

storage media

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