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ISO/IEC 23090-28:2026

ISO/IEC 23090-28:2026 Information technology — Coded representation of immersive media — Part 28: Interchangeable scene-based media representations

CDN $337.00

This publication was last reviewed and confirmed in 2026.

Information technology — Coded representation of immersive media — Part 28: Interchangeable scene-based media representations

Description

This document specifies an architecture and data model for interchange of scene-based media for use in systems and applications that employ renderers for the presentation of immersive media, including audio, visual, tactile and other representations of media types.

The architecture and data model specified in this document applies to use cases where there is a need for interchange of scene-based media for presentation by systems with 3D render-based technologies. One specific application of this document is immersive display technologies that utilize a real-time renderer of 3D media to create their visual presentations, as opposed to a video decoder and renderer of 2D raster-based media. Another application of this document is for the distribution of media assets for use across a large variety of applications comprising the Metaverse.

Edition

1

Published Date

2026-06-19

Status

PUBLISHED

Pages

45

Language Detail Icon

English

Format Secure Icon

Secure PDF

Abstract

This document specifies an architecture and data model for interchange of scene-based media for use in systems and applications that employ renderers for the presentation of immersive media, including audio, visual, tactile and other representations of media types.

The architecture and data model specified in this document applies to use cases where there is a need for interchange of scene-based media for presentation by systems with 3D render-based technologies. One specific application of this document is immersive display technologies that utilize a real-time renderer of 3D media to create their visual presentations, as opposed to a video decoder and renderer of 2D raster-based media. Another application of this document is for the distribution of media assets for use across a large variety of applications comprising the Metaverse.

Previous Editions

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