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ISO/IEC TR 23090-27:2025

ISO/IEC TR 23090-27:2025 Information technology — Coded representation of immersive media — Part 27: Media and architectures for render-based systems and applications

CDN $296.00

This publication was last reviewed and confirmed in 2025.

Information technology — Coded representation of immersive media — Part 27: Media and architectures for render-based systems and applications

Description

This document provides context, motivation and use case descriptions for a set of Moving Picture Experts Group (MPEG) standards that collectively deliver media directly to render-based applications such as game engines with a renderer component, or standalone renderers. Emerging examples where such applications are especially relevant include metaverse applications and immersive displays where such displays provide an interface to renderers.

This document:

     describes the motivators leading to the development of new MPEG standards that facilitate the streaming of media to render-based applications;

     differentiates between visual media distributed for video-based applications and visual media distributed to render-based applications;

     provides an overview of a media workflow from content production to content distribution;

     provides general information on relevant components of render-based systems including game engines and renderers

     identifies key components and resources (compute, storage, or network) comprising a heterogeneous set of immersive displays and other render-based applications;

     and documents use cases for end-to-end interoperability, including audio, video, graphics and systems aspects for render-based systems and applications.

Edition

1

Published Date

2026-06-19

Status

PUBLISHED

Pages

28

Language Detail Icon

English

Format Secure Icon

Secure PDF

Abstract

This document provides context, motivation and use case descriptions for a set of Moving Picture Experts Group (MPEG) standards that collectively deliver media directly to render-based applications such as game engines with a renderer component, or standalone renderers. Emerging examples where such applications are especially relevant include metaverse applications and immersive displays where such displays provide an interface to renderers.

This document:

     describes the motivators leading to the development of new MPEG standards that facilitate the streaming of media to render-based applications;

     differentiates between visual media distributed for video-based applications and visual media distributed to render-based applications;

     provides an overview of a media workflow from content production to content distribution;

     provides general information on relevant components of render-based systems including game engines and renderers

     identifies key components and resources (compute, storage, or network) comprising a heterogeneous set of immersive displays and other render-based applications;

     and documents use cases for end-to-end interoperability, including audio, video, graphics and systems aspects for render-based systems and applications.

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