Search
×
FR

Placeholder headline

This is just a placeholder headline

TEMA 11th Edition – Book of Standards (Not for Resale)

$

0

BUY NOW

Placeholder headline

This is just a placeholder headline

ISO 22040-3:2025 Life cycle management of concrete structures — Part 3: Execution stage

$

125

BUY NOW

Placeholder headline

This is just a placeholder headline

ISO 2382-19:1989 Information processing systems — Vocabulary — Part 19: Analog computing

$

0

BUY NOW

Placeholder headline

This is just a placeholder headline

ISO 6490-1:1985 Animal feeding stuffs — Determination of calcium content — Part 1: Titrimetric method

$

82

BUY NOW

Placeholder headline

This is just a placeholder headline

ISO 8536-6:2025 Infusion equipment for medical use — Part 6: Freeze drying closures for infusion bottles

$

186

BUY NOW

Placeholder headline

This is just a placeholder headline

ISO 21702:2019 Measurement of antiviral activity on plastics and other non-porous surfaces

$

289

BUY NOW

ISO/IEC TR 23090-27:2025

ISO/IEC TR 23090-27:2025 Information technology — Coded representation of immersive media — Part 27: Media and architectures for render-based systems and applications

CDN $296.00

This publication was last reviewed and confirmed in 2025.

Information technology — Coded representation of immersive media — Part 27: Media and architectures for render-based systems and applications

Description

This document provides context, motivation and use case descriptions for a set of Moving Picture Experts Group (MPEG) standards that collectively deliver media directly to render-based applications such as game engines with a renderer component, or standalone renderers. Emerging examples where such applications are especially relevant include metaverse applications and immersive displays where such displays provide an interface to renderers.

This document:

     describes the motivators leading to the development of new MPEG standards that facilitate the streaming of media to render-based applications;

     differentiates between visual media distributed for video-based applications and visual media distributed to render-based applications;

     provides an overview of a media workflow from content production to content distribution;

     provides general information on relevant components of render-based systems including game engines and renderers

     identifies key components and resources (compute, storage, or network) comprising a heterogeneous set of immersive displays and other render-based applications;

     and documents use cases for end-to-end interoperability, including audio, video, graphics and systems aspects for render-based systems and applications.

Edition

1

Published Date

2026-06-19

Status

PUBLISHED

Pages

28

Language Detail Icon

English

Format Secure Icon

Secure PDF

Abstract

This document provides context, motivation and use case descriptions for a set of Moving Picture Experts Group (MPEG) standards that collectively deliver media directly to render-based applications such as game engines with a renderer component, or standalone renderers. Emerging examples where such applications are especially relevant include metaverse applications and immersive displays where such displays provide an interface to renderers.

This document:

     describes the motivators leading to the development of new MPEG standards that facilitate the streaming of media to render-based applications;

     differentiates between visual media distributed for video-based applications and visual media distributed to render-based applications;

     provides an overview of a media workflow from content production to content distribution;

     provides general information on relevant components of render-based systems including game engines and renderers

     identifies key components and resources (compute, storage, or network) comprising a heterogeneous set of immersive displays and other render-based applications;

     and documents use cases for end-to-end interoperability, including audio, video, graphics and systems aspects for render-based systems and applications.

Previous Editions

Can’t find what you are looking for?

Please contact us at: