
ISO/IEC TR 23090-27:2025
ISO/IEC TR 23090-27:2025 Information technology — Coded representation of immersive media — Part 27: Media and architectures for render-based systems and applications
CDN $305.00
This publication was last reviewed and confirmed in 2025.
Information technology — Coded representation of immersive media — Part 27: Media and architectures for render-based systems and applications
Description
This document provides context, motivation and use case descriptions for a set of Moving Picture Experts Group (MPEG) standards that collectively deliver media directly to render-based applications such as game engines with a renderer component, or standalone renderers. Emerging examples where such applications are especially relevant include metaverse applications and immersive displays where such displays provide an interface to renderers.
This document:
— describes the motivators leading to the development of new MPEG standards that facilitate the streaming of media to render-based applications;
— differentiates between visual media distributed for video-based applications and visual media distributed to render-based applications;
— provides an overview of a media workflow from content production to content distribution;
— provides general information on relevant components of render-based systems including game engines and renderers
— identifies key components and resources (compute, storage, or network) comprising a heterogeneous set of immersive displays and other render-based applications;
— and documents use cases for end-to-end interoperability, including audio, video, graphics and systems aspects for render-based systems and applications.
Edition
1
Published Date
2026-06-19
Status
PUBLISHED
Pages
28
Format 
Secure PDF
Secure – PDF details
- Save your file locally or view it via a web viewer
- Viewing permissions are restricted exclusively to the purchaser
- Device limits - 3
- Printing – Enabled only to print (1) copy
See more about our Environmental Commitment
Abstract
This document provides context, motivation and use case descriptions for a set of Moving Picture Experts Group (MPEG) standards that collectively deliver media directly to render-based applications such as game engines with a renderer component, or standalone renderers. Emerging examples where such applications are especially relevant include metaverse applications and immersive displays where such displays provide an interface to renderers.
This document:
— describes the motivators leading to the development of new MPEG standards that facilitate the streaming of media to render-based applications;
— differentiates between visual media distributed for video-based applications and visual media distributed to render-based applications;
— provides an overview of a media workflow from content production to content distribution;
— provides general information on relevant components of render-based systems including game engines and renderers
— identifies key components and resources (compute, storage, or network) comprising a heterogeneous set of immersive displays and other render-based applications;
— and documents use cases for end-to-end interoperability, including audio, video, graphics and systems aspects for render-based systems and applications.
Previous Editions
Can’t find what you are looking for?
Please contact us at:
Related Documents
-

ISO 16840:2006 Wheelchair seating – Part 1: Vocabulary, reference axis convention and measures for body segments, posture and postural support surfaces
CDN $391.00 Add to cart -

ISO 2382:2015 Information technology – Vocabulary
CDN $0.00 Add to cart -

ISO 1176:1990 Road vehicles – Masses – Vocabulary and codes
CDN $129.00 Add to cart -

ISO 612:1978 Road vehicles – Dimensions of motor vehicles and towed vehicles – Terms and definitions
CDN $192.00 Add to cart







